From 641a368f6dcff363c97e261951f8f85c4f082e95 Mon Sep 17 00:00:00 2001
From: Luc Maisonobe <luc@orekit.org>
Date: Mon, 5 Jan 2015 17:02:47 +0100
Subject: [PATCH] Updated FixedRotation constructor.

---
 src/site/markdown/tutorials/direct-location.md | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/site/markdown/tutorials/direct-location.md b/src/site/markdown/tutorials/direct-location.md
index 096228a9..c5b951c9 100644
--- a/src/site/markdown/tutorials/direct-location.md
+++ b/src/site/markdown/tutorials/direct-location.md
@@ -49,6 +49,7 @@ For this we need the following packages
     import org.orekit.rugged.los.LOSBuilder;
     import org.orekit.rugged.los.FixedRotation;
     import org.orekit.rugged.los.TimeDependentLOS;
+    org.orekit.rugged.utils.ParameterType;
  
 
 The raw viewing direction of pixel i with respect to the instrument is defined by the vector:
@@ -64,7 +65,7 @@ The instrument is oriented 10° off nadir around the X-axis, we need to rotate t
 direction to obtain the line of sight in the satellite frame
 
     LOSBuilder losBuilder = new LOSBuilder(rawDirs);
-    losBuilder.addTransform(new FixedRotation(new Rotation(Vector3D.PLUS_I, FastMath.toRadians(10))));
+    losBuilder.addTransform(new FixedRotation(ParameterType.FIXED, new Rotation(Vector3D.PLUS_I, FastMath.toRadians(10))));
 
 Here we have considered that the viewing directions are constant with time, it is also possible to
 have time-dependent lines-of-sight by using other transforms. It is also possible to append several
-- 
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