diff --git a/src/main/java/org/orekit/rugged/intersection/IntersectionAlgorithm.java b/src/main/java/org/orekit/rugged/intersection/IntersectionAlgorithm.java index 6a4b4db672bf8e081ad9d73b727875f30b445259..be93c8f0591242e7ebc59a2caef466b546e7f286 100644 --- a/src/main/java/org/orekit/rugged/intersection/IntersectionAlgorithm.java +++ b/src/main/java/org/orekit/rugged/intersection/IntersectionAlgorithm.java @@ -19,7 +19,6 @@ package org.orekit.rugged.intersection; import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; import org.orekit.bodies.GeodeticPoint; import org.orekit.rugged.api.RuggedException; -import org.orekit.rugged.raster.Tile; import org.orekit.rugged.utils.ExtendedEllipsoid; /** Interface for Digital Elevation Model intersection algorithm. @@ -41,9 +40,9 @@ public interface IntersectionAlgorithm { * <p> * This method is used to refine an intersection when a close guess is * already known. The intersection is typically looked for by a direct - * {@link Tile#pixelIntersection(GeodeticPoint, Vector3D, int, int) pixel intersection} - * in the {@link Tile} which already contains the close guess, or any - * similar very fast algorithm. + * {@link org.orekit.rugged.raster.Tile#pixelIntersection(GeodeticPoint, + * Vector3D, int, int) pixel intersection} in the tile which already + * contains the close guess, or any similar very fast algorithm. * </p> * @param ellipsoid reference ellipsoid * @param position pixel position in ellipsoid frame