This error depends on the diving angle of the line-of-sight with respect to local vertical. It is zero for a diving angle of 90 degrees
(i.e. a pure nadir line-of-sight) and increases as the diving angle decreases. It can reach tremendous values (hundreds of meters or
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@@ -224,8 +222,7 @@ hypothesis is also available (i.e. it consider the line-of-sight is a straight l
is not recommended. The computing overhead due to properly using ellipsoid shape is of the order of magnitude of 3%, so ignoring this on the
sake of performances is irrelevant.
Errors compensation summary
---------------------------
## Errors compensation summary
The following table summarizes the error compensations performed in the Rugged library which are not present in some other geometry correction libraries:
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@@ -237,3 +234,4 @@ The following table summarizes the error compensations performed in the Rugged l
| light time correction | 1.2m | East-West |pixel-dependent, can be switched off if compensated elsewhere in the processing chain
| aberration of light | 20m | along track |depends on spacecraft velocity, can be switched off if compensated elsewhere in the processing chain
| flat-body | 0.8m | across line-of-sight |error increases a lot for large fields of view, can be switched off, but this is not recommended