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Commit d3498f6a authored by Luc Maisonobe's avatar Luc Maisonobe
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Documented the LOS building process.

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...@@ -46,29 +46,31 @@ For this we need the following packages ...@@ -46,29 +46,31 @@ For this we need the following packages
import org.apache.commons.math3.geometry.euclidean.threed.Rotation; import org.apache.commons.math3.geometry.euclidean.threed.Rotation;
import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
import org.apache.commons.math3.util.FastMath; import org.apache.commons.math3.util.FastMath;
import org.orekit.rugged.los.LOSBuilder;
import org.orekit.rugged.los.FixedRotation;
import org.orekit.rugged.los.TimeDependentLOS; import org.orekit.rugged.los.TimeDependentLOS;
import org.orekit.rugged.los.FixedLOS;
The raw viewing direction of pixel i with respect to the instrument is defined by the vector:
The viewing direction of pixel i with respect to the instrument is defined by the vector: List<Vector3D> rawDirs = new ArrayList<Vector3D>();
for (int i = 0; i < 2000; i++) {
Vector3D viewDir = new Vector3D(0d, i*FastMath.toRadians(20)/2000d, 1d).normalize(); //20° field of view, 2000 pixels //20° field of view, 2000 pixels
rawDirs.add(new Vector3D(0d, i*FastMath.toRadians(20)/2000d, 1d));
}
The instrument is oriented 10° off nadir around the X-axis, we need to rotate the viewing The instrument is oriented 10° off nadir around the X-axis, we need to rotate the viewing
direction to obtain the line of sight in the satellite frame direction to obtain the line of sight in the satellite frame
Rotation rotation = new Rotation(Vector3D.PLUS_I, FastMath.toRadians(10)); LOSBuilder losBuilder = new LOSBuilder(rawDirs);
Vector3D los = rotation.applyTo(viewDir); losBuilder.addTransform(new FixedRotation(new Rotation(Vector3D.PLUS_I, FastMath.toRadians(10))));
The viewing direction is the line of sight of one pixel. In the case of a single line sensor, Here we have considered that the viewing directions are constant with time, it is also possible to
Rugged expects to receive an array of LOS. The LOS can be time dependent (useful when applying have time-dependent lines-of-sight by using other transforms. It is also possible to append several
time-dependent corrections to the viewing angles). Here we will suppose that the viewing transforms between the raw directions and the final lines-of-sight.
directions are constant with time. In consequence we can use the object `FixedLOS` which is
instantiated from the viewing direction vector.
List<TimeDependentLOS> lineOfSight = new ArrayList<TimeDependentLOS>(); TimeDependentLOS lineOfSight = losBuilder.build();
lineOfSight.add(new FixedLOS(los));
### Datation model ### Datation model
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