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function showAndroidToast(toast) {
if (typeof Android != "undefined"){ // check the bridge
if (Android.showToast!= "undefined") { // check the method
Android.showToast(toast);
}
}
}
function setLoadingProgress(progress) {// from 0 to 100
if (typeof Android != "undefined"){ // check the bridge
if (Android.setProgress!= "undefined") { // check the method
Android.setProgress(progress);
}
}
}
function updateFPS(){
if (typeof Android != "undefined"){ // check the bridge
if (Android.updateFPS!= "undefined") { // check the method
Android.updateFPS(stats.domElement.children[0].children[0].textContent);
}
}
}
function getInitialization(){
if (typeof Android != "undefined"){ // check the bridge
if (Android.getInitializationJSON!= "undefined") { // check the method
var config = JSON.parse(Android.getInitializationJSON());
show_fps = config.show_fps;
fps_update_skips = config.fps_update_skips;
show_sky = config.show_sky;
show_sphere = config.show_sphere;
//show_mini_spheres = config.show_mini_spheres; //option blocked for robustness (axis labels go clipped there)
show_circles = config.show_circles;
show_axis = config.show_axis;
show_axis_labels = config.show_axis_labels;
show_planes = config.show_planes;
//Option blocked for robustness (S/C will show the attitude and a view will follow it)
//show_spacecraft = config.show_spacecraft;//If set to false, instead of a S/C it will be a miniSphere in the reference position.
sc_show_eng_texture = config.sc_show_eng_texture;
show_sun = config.show_sun;
sun_rotates = config.sun_rotates;
sun_rotation_speed = config.sun_rotation_speed;
show_sun_texture = config.show_sun_texture;
sun_simple_glow = config.sun_simple_glow;//Recomended to not use the shader glow, problems in android
sun_show_line = config.sun_show_line;
sun_show_dist = config.sun_show_dist;
show_earth = config.show_earth;
earth_rotates = config.earth_rotates;
earth_rotation_speed = config.earth_rotation_speed;
show_earth_texture = config.show_earth_texture;
earth_show_line = config.earth_show_line;
earth_show_dist = config.earth_show_dist;
show_velocity = config.show_velocity;
color_velocity = config.color_velocity;
limit_velocity = config.limit_velocity; //Km/s value corresponding to the full length arrow (touching the sphere)
show_acceleration = config.show_acceleration;
color_acceleration = config.color_acceleration;
limit_acceleration = config.limit_acceleration; //Km/s2 value corresponding to the full length arrow (touching the sphere)
show_momentum = config.show_momentum;
color_momentum = config.color_momentum;
show_target_a = config.show_target_a;
color_target_a = config.color_target_a;
show_vector_a = config.show_vector_a;
color_vector_a = config.color_vector_a;
limit_vector_a = config.limit_vector_a;// In the same units of the provided value
show_direction_a = config.show_direction_a;
color_direction_a = config.color_direction_a;
performance_level = config.performance_level;//1: VeryLow, 2: Low, 3: Normal, 4: High, 5: VeryHigh, 6: Ultra ...;
}
}
}
function canvasMode(){
canvas_mode = true;//To prevent putting reflective materials
show_sky = false;
show_sphere = false;
//show_mini_spheres = true;
show_circles = true;
show_axis = true;
show_axis_labels = true;
show_planes = false;
//show_spacecraft = true;//If set to false, instead of a S/C it will be a miniSphere in the reference position.
sc_show_eng_texture = false;
show_sun = false;
sun_rotates = false;
sun_rotation_speed = 0;
show_sun_texture = false;
sun_simple_glow = true;//Recomended to not use the shader glow, problems in android
sun_show_line = false;
sun_show_dist = false;
show_earth = false;
earth_rotates = false;
earth_rotation_speed = 0;
show_earth_texture = false;
earth_show_line = false;
earth_show_dist = false;
performance_level = 1;//1: VeryLow, 2: Low, 3: Normal, 4: High, 5: VeryHigh, 6: Ultra ...;
// Segments
segments_scale = performance_level;//Multiply segments of all geometries:
sc_body_segments = 4 * segments_scale;
sc_window_segments = 8 * segments_scale;
sc_engine_segments = 8 * segments_scale;
sc_eng_disk_segments = sc_engine_segments;
sun_seg = 10 * segments_scale;
earth_seg = 12 * segments_scale;
sphere_segments = 20 * segments_scale;
miniSphere_seg = 7 * segments_scale;
torus_seg_r = 4 * segments_scale;
torus_seg_t = 32 * segments_scale;
arrow_segments = 4 * segments_scale;
momentum_segments = 4 * segments_scale;
target_segments = 8 * segments_scale;
}
function updateModelState(new_state){
//if (typeof Android != "undefined"){ // check the bridge
//if (Android.getStateJSON!= "undefined") { // check the method
var state = JSON.parse(new_state);
value_sun = new THREE.Vector3( state.value_sun[0], state.value_sun[1], state.value_sun[2] ); //Km
value_earth = new THREE.Vector3( state.value_earth[0], state.value_earth[1], state.value_earth[2] ); //Km
value_velocity = new THREE.Vector3( state.value_velocity[0], state.value_velocity[1], state.value_velocity[2] ); //Km/s
value_acceleration = new THREE.Vector3( state.value_acceleration[0], state.value_acceleration[1], state.value_acceleration[2] ); //Km/s2
value_momentum = new THREE.Vector3( state.value_momentum[0], state.value_momentum[1], state.value_momentum[2] ); // direction --> will be normalized
value_target_a = new THREE.Vector3( state.value_target_a[0], state.value_target_a[1], state.value_target_a[2] ); // direction --> will be normalized
value_vector_a = new THREE.Vector3( state.value_vector_a[0], state.value_vector_a[1], state.value_vector_a[2] ); // will be normalized by Limit in same units
value_direction_a = new THREE.Vector3( state.value_direction_a[0], state.value_direction_a[1], state.value_direction_a[2] ); // direction --> will be normalized
//}
//}
}
function getCamDistance(){
return Math.sqrt(camera.position.x*camera.position.x+camera.position.y*camera.position.y+camera.position.z*camera.position.z);
}
function getCamEquilater(){
return getCamDistance()/Math.sqrt(3);
}
function restoreMiniSpheres(){
if(show_mini_spheres){
miniSphereX.visible=true;
miniSphereXX.visible=true;
miniSphereY.visible=true;
miniSphereYY.visible=true;
miniSphereZ.visible=true;
miniSphereZZ.visible=true;
}
}
function restorePlanets(){
if(show_earth){
earth.visible=true;
}
if(show_sun){
sun.visible=true;
}
}
var selected_view = "XYZ";
function changeView(view_mode){
restoreMiniSpheres();
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switch(view_mode){
case "XYZ"://xyz
camera.position = new THREE.Vector3(getCamEquilater(),getCamEquilater(),getCamEquilater());
break;
case "X"://+X
miniSphereX.visible=false;
camera.position = new THREE.Vector3(getCamDistance(),0,0);
break;
case "-X"://-X
miniSphereXX.visible=false;
camera.position = new THREE.Vector3(-getCamDistance(),0,0);
break;
case "Y"://+Y
miniSphereY.visible=false;
camera.position = new THREE.Vector3(0,getCamDistance(),0);
break;
case "-Y"://-Y
miniSphereYY.visible=false;
camera.position = new THREE.Vector3(0,-getCamDistance(),0);
break;
case "Z"://+Z
miniSphereZ.visible=false;
camera.position = new THREE.Vector3(0,0,getCamDistance());
break;
case "-Z"://-Z
miniSphereZZ.visible=false;
camera.position = new THREE.Vector3(0,0,-getCamDistance());
break;
case "Earth"://Earth
earth.visible = false;
camera.position = earth.position.clone().normalize().multiplyScalar(getCamDistance());
case "Sun"://Sun
sun.visible = false;
camera.position = sun.position.clone().normalize().multiplyScalar(getCamDistance());
break;
case "S/C"://Spacecraft
camera.position = sun.position.clone().normalize().multiplyScalar(getCamDistance());
break;
default://xyz
camera.position = new THREE.Vector3(getCamEquilater(),getCamEquilater(),getCamEquilater());
break;
}