- May 02, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
The current altitude must be considered when computing light time correction. Previous computation was slightly wrong as it only computed light time from the ellipsoid. This induced problems when computing inverse correction.
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- Apr 30, 2014
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Luc Maisonobe authored
In some cases, the line of sight has two intersections with a given iso-latitude cone, and the selecting the closes one to spacecraft was not always the appropriate choice. An hint from the caller was needed, as a point close to the desired intersection.
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Luc Maisonobe authored
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- Apr 29, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
It works in simple cases (no light time correction and no aberration of light correction), and is still really slow.
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- Apr 28, 2014
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Luc Maisonobe authored
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- Apr 25, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
The indices are now checked at caller level.
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Luc Maisonobe authored
This option is mainly intended for comparison with existing systems. It should not be used for operational systems and the full Duvenhage algorithm with line-of-sight bending in geodetic coordinates should be used instead.
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Luc Maisonobe authored
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Luc Maisonobe authored
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- Apr 24, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
This will allow implementing inverse localization.
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Luc Maisonobe authored
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Luc Maisonobe authored
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- Apr 23, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
This better matches physics naming conventions.
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Luc Maisonobe authored
This setting is not intended to be used often (in fact it should be used only for validation against other systems), so forcing user to set it in all cases was a bad idea. Now the default configuration is to compensate and if user does not want to compensate, he can inhibate it by calling a separate method after construction.
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Luc Maisonobe authored
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- Apr 22, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
We now use directly Orekit PVCoordinates and Apache Commons Math Rotation classes.
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Luc Maisonobe authored
We use directly the Orekit GeodeticPoint now.
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- Apr 05, 2014
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Luc Maisonobe authored
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- Apr 04, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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