- Mar 12, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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- Mar 11, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
This is a first step towards duvenhage's algorithm.
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Luc Maisonobe authored
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- Mar 10, 2014
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Luc Maisonobe authored
This is work in progress, the min/max computation seems wrong for now.
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
Specialized tiles should directly extend SimpleTile.
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Luc Maisonobe authored
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- Mar 09, 2014
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Luc Maisonobe authored
For now, only the (incomplete) API and classes hierarchy has been set up. The tile is still a simple tile and does not yet creates the min/max kd-tree. The algorithm doesn't do anything.
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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- Mar 08, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
The factory is to be implemented by the DEM intersection algorithm, at very low level (typically tiles based on min/max kd-tree for Duvenhage algorithm). The tile updater on the other hand is the responsibility of the mission specific interface.
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Luc Maisonobe authored
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Luc Maisonobe authored
This ensures simple search for tiles given a ground point.
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- Mar 07, 2014
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Luc Maisonobe authored
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