- Mar 15, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
Elevation is going to be interpolated at tiles entry and exit points, which are computed from geodetic conversions. The result points may be very slightly out of tiles, at numerical accuracy level. These points should nevertheless be allowed to be interpolated using the closest pixel data, so a tolerance was needed. The SimpleTile class uses a fixed tolerance, arbitrarily set to 1/8 pixel.
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Luc Maisonobe authored
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- Mar 14, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
Tiles are expected to have no inter-tile gap, i.e. the boundary row/columns are repeated in neighboring tiles.
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- Mar 13, 2014
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Luc Maisonobe authored
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- Mar 12, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
This allows them to chop off line-of-sight at DEM cells boundaries.
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Luc Maisonobe authored
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Luc Maisonobe authored
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- Mar 11, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
This is a first step towards duvenhage's algorithm.
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Luc Maisonobe authored
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- Mar 10, 2014
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Luc Maisonobe authored
This is work in progress, the min/max computation seems wrong for now.
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
Specialized tiles should directly extend SimpleTile.
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Luc Maisonobe authored
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- Mar 09, 2014
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Luc Maisonobe authored
For now, only the (incomplete) API and classes hierarchy has been set up. The tile is still a simple tile and does not yet creates the min/max kd-tree. The algorithm doesn't do anything.
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
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- Mar 08, 2014
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Luc Maisonobe authored
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Luc Maisonobe authored
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Luc Maisonobe authored
The factory is to be implemented by the DEM intersection algorithm, at very low level (typically tiles based on min/max kd-tree for Duvenhage algorithm). The tile updater on the other hand is the responsibility of the mission specific interface.
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