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Commit 1ecf0f1d authored by Luc Maisonobe's avatar Luc Maisonobe
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rephrased a comment

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......@@ -120,9 +120,9 @@ public class CelestialBodyPointed implements AttitudeLaw {
// evaluate instant rotation axis by finite differences
// note that despite we use forward difference and not centered differences,
// the error in this estimation is O(h^2) for Sun since because Earth-Body
// acceleration is in both case colinear to Earth-Body vector, so acceleration
// contribution is nullified by the cross product.
// the error in this estimation is O(h^2) for Sun since Earth-Sun acceleration
// is colinear to Earth-Sun pointing vector, so acceleration contribution is
// nullified by the cross product.
final Vector3D rotAxisCel =
new Vector3D(1 / (r2 * STEP_SIZE), Vector3D.crossProduct(pointing0, pointing1));
......
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