Skip to content
Snippets Groups Projects
Commit 93216c62 authored by Luc Maisonobe's avatar Luc Maisonobe
Browse files

Removed unused import.

parent edc88755
No related branches found
No related tags found
No related merge requests found
...@@ -19,7 +19,6 @@ package org.orekit.rugged.intersection; ...@@ -19,7 +19,6 @@ package org.orekit.rugged.intersection;
import org.apache.commons.math3.geometry.euclidean.threed.Vector3D; import org.apache.commons.math3.geometry.euclidean.threed.Vector3D;
import org.orekit.bodies.GeodeticPoint; import org.orekit.bodies.GeodeticPoint;
import org.orekit.rugged.api.RuggedException; import org.orekit.rugged.api.RuggedException;
import org.orekit.rugged.raster.Tile;
import org.orekit.rugged.utils.ExtendedEllipsoid; import org.orekit.rugged.utils.ExtendedEllipsoid;
/** Interface for Digital Elevation Model intersection algorithm. /** Interface for Digital Elevation Model intersection algorithm.
...@@ -41,9 +40,9 @@ public interface IntersectionAlgorithm { ...@@ -41,9 +40,9 @@ public interface IntersectionAlgorithm {
* <p> * <p>
* This method is used to refine an intersection when a close guess is * This method is used to refine an intersection when a close guess is
* already known. The intersection is typically looked for by a direct * already known. The intersection is typically looked for by a direct
* {@link Tile#pixelIntersection(GeodeticPoint, Vector3D, int, int) pixel intersection} * {@link org.orekit.rugged.raster.Tile#pixelIntersection(GeodeticPoint,
* in the {@link Tile} which already contains the close guess, or any * Vector3D, int, int) pixel intersection} in the tile which already
* similar very fast algorithm. * contains the close guess, or any similar very fast algorithm.
* </p> * </p>
* @param ellipsoid reference ellipsoid * @param ellipsoid reference ellipsoid
* @param position pixel position in ellipsoid frame * @param position pixel position in ellipsoid frame
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment