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Commit b6a67130 authored by Guylaine Prat's avatar Guylaine Prat
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Merge branch 'develop' into zipper-tiles

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1 merge request!5Add a new setDigitalElevationModel method to deal with non overlapping DEM
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...@@ -25,7 +25,7 @@ public enum AlgorithmId { ...@@ -25,7 +25,7 @@ public enum AlgorithmId {
/** Fast algorithm due to Bernardt Duvenhage. /** Fast algorithm due to Bernardt Duvenhage.
* <p> * <p>
* The algorithm is described in the 2009 paper: * The algorithm is described in the 2009 paper:
* <a href="http://researchspace.csir.co.za/dspace/bitstream/10204/3041/1/Duvenhage_2009.pdf">Using * <a href="https://researchspace.csir.co.za/dspace/bitstream/10204/3041/1/Duvenhage_2009.pdf">Using
* An Implicit Min/Max KD-Tree for Doing Efficient Terrain Line of Sight Calculations</a>. * An Implicit Min/Max KD-Tree for Doing Efficient Terrain Line of Sight Calculations</a>.
* </p> * </p>
*/ */
...@@ -34,7 +34,7 @@ public enum AlgorithmId { ...@@ -34,7 +34,7 @@ public enum AlgorithmId {
/** Fast algorithm due to Bernardt Duvenhage. /** Fast algorithm due to Bernardt Duvenhage.
* <p> * <p>
* The algorithm is described in the 2009 paper: * The algorithm is described in the 2009 paper:
* <a href="http://researchspace.csir.co.za/dspace/bitstream/10204/3041/1/Duvenhage_2009.pdf">Using * <a href="https://researchspace.csir.co.za/dspace/bitstream/10204/3041/1/Duvenhage_2009.pdf">Using
* An Implicit Min/Max KD-Tree for Doing Efficient Terrain Line of Sight Calculations</a>. * An Implicit Min/Max KD-Tree for Doing Efficient Terrain Line of Sight Calculations</a>.
* </p> * </p>
* <p> * <p>
......
...@@ -34,7 +34,7 @@ import org.orekit.rugged.utils.NormalizedGeodeticPoint; ...@@ -34,7 +34,7 @@ import org.orekit.rugged.utils.NormalizedGeodeticPoint;
/** Digital Elevation Model intersection using Bernardt Duvenhage's algorithm. /** Digital Elevation Model intersection using Bernardt Duvenhage's algorithm.
* <p> * <p>
* The algorithm is described in the 2009 paper: * The algorithm is described in the 2009 paper:
* <a href="http://researchspace.csir.co.za/dspace/bitstream/10204/3041/1/Duvenhage_2009.pdf">Using * <a href="https://researchspace.csir.co.za/dspace/bitstream/10204/3041/1/Duvenhage_2009.pdf">Using
* An Implicit Min/Max KD-Tree for Doing Efficient Terrain Line of Sight Calculations</a>. * An Implicit Min/Max KD-Tree for Doing Efficient Terrain Line of Sight Calculations</a>.
* </p> * </p>
* @author Luc Maisonobe * @author Luc Maisonobe
......
...@@ -33,7 +33,7 @@ implementations among which user can select. ...@@ -33,7 +33,7 @@ implementations among which user can select.
Five different algorithms are predefined in Rugged: Five different algorithms are predefined in Rugged:
* a recursive algorithm based on Bernardt Duvenhage's 2009 paper * a recursive algorithm based on Bernardt Duvenhage's 2009 paper
[Using An Implicit Min/Max KD-Tree for Doing Efficient Terrain Line of Sight Calculations](http://researchspace.csir.co.za/dspace/bitstream/10204/3041/1/Duvenhage_2009.pdf) [Using An Implicit Min/Max KD-Tree for Doing Efficient Terrain Line of Sight Calculations](https://researchspace.csir.co.za/dspace/bitstream/10204/3041/1/Duvenhage_2009.pdf)
* an alternate version of the Duvenhage algorithm using flat-body hypothesis, * an alternate version of the Duvenhage algorithm using flat-body hypothesis,
* a basic scan algorithm sequentially checking all pixels in the rectangular array defined by Digital Elevation Model entry and exit points, * a basic scan algorithm sequentially checking all pixels in the rectangular array defined by Digital Elevation Model entry and exit points,
* an algorithm that ignores the Digital Elevation Model and uses a constant elevation over the ellipsoid. * an algorithm that ignores the Digital Elevation Model and uses a constant elevation over the ellipsoid.
......
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